
All the hallmarks of the Gibson-esque narrative are present as the player tries to find a way to escape his nightmare: there’s grungy cyberpunk tech, evil god-like AIs, and more techno-babble than an episode of Doctor Who in which the Doctor’s trying to teach an old person how to use a smart phone. Set aboard a faster-than-light capable ship named Von Braun after a major incident has turned its inhabitants into Christian Bale’s character from The Machinist, System Shock 2 sees the player control the sole surviving soldier after he wakes from cyro-sleep.

The best way to describe it would be as the end result of a LARPing group meeting the William Gibson Appreciation Society. It is, like its monsters, sewn up from many different parts: an RPG, a First Person shooter, and a sci-fi/horror nightmare. Perhaps it’s for the best, System Shock 2 is already actually quite a difficult game to summarise without cramming in story threads from the first game. The protagonist in a horror video game has amnesia? What a shock to the system. I say sequel, but really you don’t need to have played the first game – SS2 pulls the dick move of plot-convenient amnesia. Released in 1999 System Shock 2 is the sequel to, you guessed it, Babe: Pig in the City.
